League of Legends 14.15 Patch will bring notable changes to champions and boots along with new Anima Squad 2024 skins.
League of Legends 14.15 Patch Notes |
After a long hiatus from Riot, League of Legends patch 14.15 brings more changes to the MOBA. This includes additional improvements to items as well as adjustments to melee assassins such as Zed, Irelia, and Yasuo.
The item that practically every champion needs, boots, has undergone the most significant change. Although no exact numbers have been released, Riot Phroxzon has taken pains to justify these adjustments. Despite the great popularity and success of Riot's Swarm, a significant portion of the player community is still grinding the leaderboard. Hence changes are being made to this mode too.
Read more about the champions' kit changes, modes, skins, and release date for League of Legends 14.15 Patch Notes.
LoL 14.15 Patch Notes
The LoL Patch 14.15 will implement changes to a number of melee assassins. Zed, Yone, Yasuo, Irelia, and Akali all undergo massive changes that alter their power. This patch also includes several adjustments for Cassiopeia.
As for Boots, Riot Phroxzon has provided background on the planned changes to Boots. Defensive boots have been very successful in high-level play for some time now, although they are less desirable at lower levels. As a result, everyone is being nerfed; several of them will get an increase in cost in addition to lowering their effective resistance and other metrics. On the other hand, MR items like Abyssal Mask and Wit's End are being buffed.
Additionally, the second set of Anima Squad skins will be available in Patch 14.15 after the first batch was released in LoL Patch 14.14. Adding to Leona's already extensive collection of skins, Aatrox gets her legendary skin.
Patch 14.15
— Matt Leung-Harrison (@RiotPhroxzon) July 23, 2024
Boots
- For a long time, defensive boots have been too good in high levels of play (especially) while being unattractive in lowers levels
- This often results in mirror matchup defensive boot laning phases in midlane where neither player is able to die and they opt… pic.twitter.com/CjKb5dUXVe
Riot has released a summary of the system tweaks, champion nerfs, champion buffs, and champion adjustments that will be present in the upcoming patch ahead of the release of the complete League of Legends 14.15 patch notes.
LoL 14.15 Patch Champion Buffs
- Varus
- Yasuo
- Talon
LoL 14.15 Patch Champion Nerfs
- Leona
- Ezreal
- Aurora
- Aurelion Sol
- Shyvana
LoL 14.15 Patch Champion Adjustments
- Skarner
- Cassiopeia
- Irelia
- Akali
- Yone
- Zed
- Sylas
LoL 14.15 Patch System Buffs
- Dark Harvest
- Stormsurge + undecided AP Items
- Death's Dance
- Dark Harvest
LoL 14.15 Patch System Nerfs
- Kraken Slayer (Ranged)
- Statikk Shiv
LoL 14.15 Patch System Adjustment
- Fleet Footwork
LoL 14.15 Patch Champion Buffs
Yasuo
Base Stats
- Armor: 30 ⇒ 32
E – Sweeping Blade
- Base damage: 60/70/80/90/100 ⇒ 70/85/100/115/130
- Bonus damage per Ride the Wind stack: 15-25% (based on levels 1-18) ⇒ 25% flat (60-100% (based on levels 1-18) ⇒ 100% flat at max stacks)
Varus
Base Stats
- AD: 57 ⇒ 59
P – Living Vengeance
- Bonus Attack Speed from non-champion kill:10% flat ⇒ 10/20/30% (based on levels 1/7/13)
- Bonus Attack Speed from champion takedown: 40% ⇒ 50%
- Bonus AD and AP from champion takedown bonus Attack Speed ratio: 15% ⇒ 25%
- Attack Speed cap on champion takedown: 2.7632 ⇒ 3 (no longer only accommodates bonus Attack Speed from champion takedown)
W – Blighted Quiver
- [W – P] On-Hit Damage: 7/14/21/28/35 ⇒ 5/10/15/20/25
Talon
Q – Noxian Diplomacy
- [NEW] Always dash toward his target
LoL 14.15 Patch Champion Nerfs
Aurelion Sol
Q – Breath of Light
- Damage per tick AP ratio: 6.875% ⇒ 6.25% (55% ⇒ 50% per second)
- Burst bonus damage: 55/65/75/85/95 (+30% AP) (+3.1% per 100 Stardust target's max HP) ⇒ 55/60/65/70/75 (+25% AP) (+12% Stardust) (+3% per 100 Stardust target's max HP)
E – Singularity
- Mana Cost: 80 ⇒ 90
- Now grants 1 extra Stardust stack if at least 4 enemies die within it
Aurora
P – Spirit Abjuration - Realm Hopper
- Bonus Move Speed: 5-10% (based on levels 1-18)(+3% per 100 AP) (+5% per active Spirit (capped at 4)) ⇒ 5-8.6% (based on levels 1-18) (+3% per 100 AP) (+2% (+3% per 100 AP) per active Spirit (capped at 4))
Q2 – Twofold Hex
- Recast cooldown reduced
- Can no longer miss its original target
W – Across the Veil
- Cooldown: 18/17/16/15/14 ⇒ 20/19/18/17/16 seconds
- Invisibility breaking on auto attacks now happens on launch attack instead of pre-attack, so you won't accidentally break invisibility by starting and cancelling an attack
E – The Weirding
- Jump-back Distance: 800 ⇒ 150 (+200% Move Speed) (should be quicker as the game goes on and during [P] Spirit Abjuration - Realm Hopper)
- Now has a manual spell buffering system during the jump like [W] Across the Veil
R – Between Worlds
- Damage: 250/375/500 (+65% AP) ⇒ 200/325/450 (+60% AP)
- Now has a manual spell buffering system during the jump like [W] Across the Veil
- No longer locks camera on using the warp
Ezreal
Q – Mystic Shot
- AD Ratio: 140% ⇒ 130%
Leona
P – Sunlight
- Damage: 32-168 (based on levels 1-18, linear) ⇒ 32-151 (based on levels 1-18, linear)
W – Eclipse
- Damage: 55/90/125/160/195 ⇒ 55/85/115/145/175
Shyvana
E – Flame Breath
- Base damage: 60/100/140/180/220 (+40% total AD) (+90% AP) ⇒ 85/125/165/205/245 (+50% bonus AD) (+80% AP)
- [R-E] Dragon Form bonus explosion damage: 75-135 (based on levels 6-18, linear) (+30% total AD) (+30% AP) ⇒ 75-135 (based on levels 6-18, linear) (+50% bonus AD) (+20% AP)
- [R-E] Dragon Form scorched field damage per tick AD ratio: 5% total AD ⇒ 15% bonus AD (40% total AD ⇒ 120% bonus AD total)
LoL 14.15 Patch Champion Adjustments
Akali
W – Twilight Shroud
- Cooldown: 20 seconds flat ⇒ 20–16
R – Perfect Execution
- Cooldown: 100–60 seconds ⇒ 120–60
- [R1] Damage: 80–360 ⇒110–330
- [R2] Damage: 60–200 ⇒ 70–210
Cassiopeia
Base Stats
- Base Mana: 350 ⇒ 400
- Mana Growth: 60 ⇒ 40
Q – Noxious Blast
- Mana Cost: 50–90 ⇒ 50–70
- AP Ratio: 90% ⇒ 80%
W – Miasma
- Mana Cost: 70–110 ⇒ 70–90
E – Twin Fang
- Mana Cost: 50–42 ⇒ 40 flat
Irelia
Base Stats
- Base Health: 591 ⇒ 630
- Health Regen: 8.5 ⇒ 6
P – Ionian Frevor
- Duration: 6 ⇒ 5
Skarner
Base Stats
- Health Grwoth: 105 ⇒110
- Armor Growth: 4.8 ⇒ 5
Q – Shattered Earth / Upheaval
- Mana Cost: 50 ⇒ 40
E – Ixtal's Impact
- Backwards kidnap removed
Sylas
Q – Chaion Slash
- Cooldown: 11–7s ⇒ 10–6s
- Explosion Damage:
- Base: 70-290 --> 60-260
- AP scaling: 90% --> 80%
- Minion modifier: x0.4 (unchanged)
W – Kingslayer
- AP Scaling: 80% ⇒ 70%
- Healing:
- AP Ratio: 35% --> 20%
- [NEW] Also scales with +5% bHP
- These values still scale up to x2.0 at 60% missing health (70% --> 40% AP, +10% bHP
E – Abscond / Abduct
- E2 AP Ratio: 100% ⇒ 80%
Yone
Q – Mortal Steel
- Base Damage: 20–100 ⇒ 20–120
R – Fate Sealed
- Cooldown: 120–60s ⇒ 120–80s
Zed
Q – Razor Shuriken
- Base Damage: 80–220 ⇒ 80–240
- Bonus AD Ratio: 110% ⇒ 100%
E – Shadow Slash
- Base Damage: 65–165 ⇒ 60–180
- Bonus AD ratio increased from 65% ⇒ 80%
- Cooldown: 5–3 seconds ⇒ 4 flat
- Energy Cost: 40 ⇒ 50
R – Death Mark
- Cooldown: 120–80 ⇒ 120–100
LoL 14.15 Patch Systems Buffs
- Abyssal Mask
- Cost: 2300 ⇒ 2500
- Aura Radius: 600 ⇒ 700
- Magic Resist Reduction: 20% ⇒ 30%
- Dark Harvest
- Cooldown: 40 ⇒ 35
- Takedown Cooldown: 1.5s ⇒ 1.25
- Horizon Focus
- AP: 90 ⇒ 95
- Cosmic Drive
- HP: 250 ⇒ 350
- Spelldance bonus Move Speed: 25-60 (based on levels 1-18, linear) ⇒ 40-60 (based on levels 8-18, linear)
- Hextech Rocketbelt
- HP: 300 ⇒ 400
- Stormsurge
- Stormraider bonus Move Speed: 25% ⇒ 35%
- Squall ranged damage: (140/105) (+20/15% AP) (melee/ranged) ⇒ (140/112) (+20/16% AP) (melee/ranged)
- Void Staff
- AP: 90 ⇒ 95
- Death's Dance
- Armor: 40 ⇒ 50
LoL 14.15 Patch Systems Nerfs
- Kraken Slayer (Ranged)
- Move Speed: 7% ⇒ 5%
- Bring It Down bonus physical damage for ranged champions: 100% ⇒ 80%
- Lord Dominik's Regards
- Armor Penetration: 40% ⇒ 35%
- Mortal Reminder
- AD: 40 ⇒ 35
- Statikk Shiv
- Move Speed: 7% ⇒ 5%
- Cost: 2800 ⇒ 2900 gold
- Plated Steelcaps
- Cost:1000 ⇒1200
- Boots of Swiftness
- Cost: 900 ⇒ 1000
- Berserker's Greaves
- Attack Speed: 35% ⇒ 30%
- Sorcerer's Shoes
- Magic Penetration: 18 ⇒ 15
- Ionian Boots of Lucidity
- Cost: 900 ⇒ 1000
- Summoner Spell Haste: 12 ⇒10
- Mercury Treads
- Cost:1100 ⇒1200
- Magic Resist: 25 ⇒ 20
LoL 14.15 Patch Systems Adjustments
- Fleet Footwork
- Healing: 8-110 (based on levels 1-18, linear) ⇒ 5-120 (based on levels 1-18, stat progression multiplier)
- Null-Magic Mantle
- Cost: 450 ⇒ 400
- MR: 25 ⇒ 20
- Wit's End
- Dagger Replaced by Recurve Bow in recipe (cost unchanged)
- On-hit damage:15–80 (weird scaling) to 40–80 (linear)
- Buff until lvl 13 then it's a nerf until 18
LoL 14.15 Patch Skins
The LoL 14.15 update will introduce several new Anima Squad skins, including:
- Primordian Aatrox (1820 RP)
- Battle Lioness Leona (1350 RP)
- Battle Bear Illaoi (1350 RP)
- Battle Wolf Yasuo (1350 RP)
- Primordian Briar (1350 RP)
- Prestige Battle Lioness Leona (2000 Tokens)
LoL 14.15 Patch Release Date and Times
League of Legends Patch 14.15 is expected to launch on July 31, 2024. Oceanic servers will be the first to receive the 14.15 patch, and other servers will gradually receive it throughout the day.
Below are important LoL 14.15 times fixes for your server:
- 3 AM PT (NA)
- 5 AM GMT (EUW)
- 3 AM CET (EUNE)
- 8 AM KST (Korea)
Matchmaking queues will be removed three hours in advance, and there will be a few hours of outage when patching gets underway.
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