Metal Gear Solid 3 Remake healing system and camouflage details have been revealed in a new Hotline video, with the Producer expressing the desire to collaborate with Kojima again.
Producer Reveals MGS3 Remake Healing & Camouflage Details |
A new episode of the Metal Gear Solid Production Hotline series was released recently, focusing on the development of the Metal Gear Solid 3 Remake. The episode discussed the healing systems, camouflage mechanics, and the producer's thoughts on potentially working with Hideo Kojima again. So here is all the key info that the latest episode has revealed.
Metal Gear Solid 3 Remake Healing System and Camouflage
In the latest Production Hotline video, which serves as a developer diary for Metal Gear Solid, we got an in-depth look at the complex and new mechanics of the Snake Eater remake.
One of the standout features discussed is how the environment and Big Boss's circumstances will affect his appearance in real-time. For example, if you crawl through a muddy swamp, your clothes will become drenched in mud that eventually hardens, crusts, and falls off. If you then walk through a forest, leaves will stick to your clothing. Your clothing will show the marks of any gunshot or stabbing wounds, with tears and holes indicating the locations of the wounds.
The Metal Gear Solid 3 Remake by Konami seems to be going a step further by allowing any incoming harm to leave a permanent effect on Snake's appearance. During the game, bad injuries will turn into scars after being treated.
Metal Gear Series Producer would Love to Work with Kojima Again
In addition to details about the remake, Metal Gear Solid series producer Noriaki Okamura shared his thoughts on potentially working with Hideo Kojima again. Okamura expressed that it would be a dream to collaborate with Kojima and the original team but acknowledged that people have moved on, calling it “reality.”
When asked if the original staff who worked on MGS 3 would return to help with Delta's development, Okamura replied: “Wow, okay. I can see we’re starting with a tough one, huh.” He went on to say that while he personally would love to work with Mr. Kojima and the rest of the team again, it's not something he can decide for others.
He said, “Well, it’s not my place to answer on behalf of anyone outside the company, or to guess how they might feel about it. But just speaking for myself, personally, I’d like nothing better than to work with Mr. Kojima and the rest of the team again. If that could happen, that would be the dream.”
Okamura emphasized that it's unrealistic to expect everyone to come back and that the current team needs to take responsibility for doing a good job on their own. "We can’t just take it for granted that everyone would work with us again, or let ourselves be completely dependent on them," he said. "It’s up to us, it’s on our shoulders to do a good job."
Addressing concerns from fans about Kojima and the original developers not being included in Delta's credits, Okamura reassured that they will indeed be credited for their original roles. "Mr. Kojima and all the original development staff are of course credited for their original roles. They were already included in the Master Collection, and they’ll be listed in [Delta] as well. They’re a part of these games too, so absolutely, they’re in."
Well, Okamura was honest about the answers and he didn't shy away from acknowledging the complexities and realities of game development and team dynamics.
For now, we know that Metal Gear Solid Delta: Snake Eater is a remake of the MGS 3 and is powered by Unreal Engine. While the game has been in development for quite some time, and we got a new visually stunning trailer for the Metal Gear Solid 3 Remake during June's Xbox showcase, it still doesn't have a release date.
Currently, fans are eagerly awaiting more information about the game, which will probably be released sometime in 2025.
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