League of Legends 13.10 patch notes - champion buffs, system changes, skins, release date, more

League of Legends 13.10 patch notes have been revealed completely, and the new changes are indeed exciting.

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League of Legends 13.10 patch notes

With patch 13.1, League of Legends season 13 began on January 10, 2023, and seasonal events, new champions, and reworks were all brought about with it.

Well, the thirteenth season is well underway and has reached its halfway point. And reaching mid-season implies a mid-season patch note.

Every fourteen days, Riot Games updates and modifies the game, and these updates often only involve a few modest changes. Riot does, however, release significant updates twice a year that fundamentally alter the game.

A season or preseason begins with the first significant update and a season or midseason with the second. And today Riot has released the whole League of Legends 13.10 patch notes, outlining all the upcoming changes for Season 13th's mid-season update.

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League of Legends 13.10 patch notes

The largest patch for League of Legends since Season 13's initial release is about to be released. Several things have been changed as a result of LoL patch 13.10, including moving things to and from the Mythic classification.

The patch also introduces Ivern's new mid-scope update in addition to significant improvements and reworks to Mythic items. Fan favorites like Statikk Shiv and a reworked Athene's Unholy Grail legendary for support are also being brought back.

In addition, the LoL 13.10 patch notes have also introduced modifications to the champions' kits for Akshan, Vayne, Kindred, Kalista, and Neeko.

Talking about League of Legends 13.10 patch notes, the developers said, "Welcome to patch 13.10, the Midseason update! In the midseason update, we're aiming to address a few core issues with League's current state, namely ADC and Support itemization options, problematic Assassin items, and how the early game is played out. We also have a batch of ARAM adjustments, a Mythic Shop rotation, and some new Snow Moon skins."

Check out all the changes coming with LoL 13.10 Patch notes below.

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LoL patch 13.10 Champions buffs and nerfs

As stated above, Akshan, Vayne, Kindred, Kalista, and Neeko are the only five champions that are targeted for the 13.10 patch. And the following are the changes to their kits.

  • Akshan
  1. Passive Damage scaling adjusted: now scales with 60% AP
  2. Q Movement speed adjusted: now scales with 5% per 100 AP
  • Kalista
  1. E: Rend
    1. Damage adjusted: now scales with 20% AP for the first hit and subsequent spears
    2. Slow adjusted: now scales with 5% per 100 AP
  • Kindred
  1. W Damage adjusted: now scales with 20% AP
  2. E Slow adjusted: now scales with 5% per 100 AP
  • Neeko
  1. Q Bonus damage to monsters: 30-70 ⇒ 35-95
  2. W Bonus damage to monsters: 50 ⇒ 75
  3. R AP scaling: 100% AP ⇒ 120% AP
  • Vayne
  1. Q Damage adjusted: now scales with 50% AP

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LoL Patch 13.10 Item updates

As opposed to the champions, there are a lot of item changes in LoL Patch 13.10.

Support Items

Chalice of Blessing – 900 Gold Component

  • Grants 200 Health + 50% Base Mana Regen
  • Passive – Harmony: Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.
  • Builds from Ruby Crystal + Faerie Charm + 250 Gold

Lifewell Pendant – 1050 Gold Component

  • Grants 150 Health + 25 Armor + 100% Base Health Regen
  • Builds from Ruby Crystal and Cloth Armor + 350 Gold

Echoes of Helia – 2300 Gold Mythic Item

  • New Support Mythic
  • 200 Health
  • 30 Ability Power
  • 15 Ability Haste
  • 125% Base Mana Regen
  • Builds from Chalice of Blessing and Bandleglass Mirror + 400 Gold
  • Soul Siphon: Damaging a champion grants a Soul Shard, up to a maximum of 2. Healing or shielding an ally consumes all Soul Shards and restores 40 – 120 (based on Ally’s level) Health and deals 40 – 210 (based on Ally’s level) per Shard to the nearest enemy champion.
  • Dissonance: Gain 3 Ability Power per 25% Base Mana Regeneration.
  • Mythic Passive: Grants all other Legendary items 5 ability haste.

Locket of the Iron Solari – 2300 Gold Mythic Item

  • 200 Health
  • 30 Armor
  • 30 Magic Resist
  • Builds from Lifewell Pendant + Null-Magic Mantle + 800 Gold
  • Active – Devotion: Grant nearby allies a 200 – 360 (based on ally level) Shield, for 2.5 seconds (90 second cooldown).
  • Consecrate: Grant all nearby allied champions 3 Armor and Magic Resist.
  • Mythic Passive: Grants all other Legendary items 2 Armor and Magic Resist increase to Consecrate.

Evenshroud – 2300 Gold Mythic Item

  • 200 Health
  • 30 Armor
  • 30 Magic Resist
  • 20 Ability Haste
  • 150% Base Health Regen
  • Builds from Lifewell Pendant + Null-Magic Mantle + 800 Gold
  • Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy champions to take 10% increased damage for 5 seconds.
  • Mythic Passive: Grant all other Legendary Items 5 Armor and Magic Resist.

Moonstone Renewer – 2300 Gold Mythic Item

  • 35 Ability Power
  • 200 Health
  • 20 Ability Haste
  • 100% Base Mana Regen
  • Builds from Bandleglass Mirror + Kindlegem + 550 gold
  • Starlit Grace: Healing or shielding an ally chains to the nearest ally champion (excluding yourself) healing or shielding them of the original amount.
  • Mythic Passive: Grants all other Legendary items 5 ability haste.

Radiant Virtue – 2700 Gold Mythic Item

  • 350 Health
  • 30 Armor
  • 30 Magic Resist
  • 10 Ability Haste
  • Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended, you and allies within 1200 range of you heal for 10% of your max health over the duration.
  • Mythic Passive: Grants all other Legendary items 75 health.

Imperial Mandate – 2300 Gold Legendary Item

  • 55 Ability Power
  • 20 Ability Haste
  • 100% Base Mana Regen
  • Builds from Bandleglass Mirror + Fiendish Codex + 450 gold
  • Coordinated Fire: Abilities that Slow or Immobilize a champion deal bonus magic damage and marks them for 4 seconds. Ally champion damage detonates the mark, dealing additional magic damage and granting you both 20% move speed for 2 seconds

Staff of Flowing Water – 2100 Gold Legendary Item

  • 35 Ability Power
  • 8% Heal and Shield Power
  • 75% Base Mana Regen
  • 5% Movement Speed
  • Rapids: Healing or Shielding another ally grants you both 30 – 45 Ability Power (based on ally level) and 20 Ability Haste for 4 seconds.

Ardent Censer – 2100 Gold Legendary Item

  • 35 Ability Power
  • 8% Heal and Shield Power
  • 75% Base Mana regen
  • 5% Movement Speed
  • Builds from Aether Wisp + Forbidden Idol + 450 gold
  • Sanctify: Healing or Shield another ally enhances you both for 6 seconds, granting your Attacks 15 – 30% Attack Speed and 15 – 30 magic damage (based on ally level) on hit.

Zeke’s Convergence – 2200 Gold Legendary Item

  • 200 Health
  • 200 Mana
  • 45 Armor
  • 15 Ability haste
  • 125% Base Health Regen
  • Builds from Lifewell Pendant + Glacial Buckler + 250 gold
  • Active – Conduit: Designate an Accomplice (60 second cooldown).
    • Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice’s Attacks (On Hit) and Ability hits apply an additional (30 – 70 (based on level) + 1.5% max health + 7.5% ability) power magic damage to that enemy.

Knight’s Vow – 2200 Gold Legendary Item

  • 350 Health
  • 25 Armor
  • 15 Ability Haste
  • 125% Base Health Regen
  • Builds from Lifewell Pendant + Crystalline Bracer + 350 gold
  • Active – Pledge: Designate an ally who is Worthy (60 second cooldown)
    • Sacrifice: While your Worthy ally is nearby, redirect 10% of premitigation damage they take to you and heal for 10% of the damage dealt by your Worthy ally to Champions. If they have less than 30% Health the damage reduction is increased to 20%.

Watchful Wardstone – 1100 Gold Legendary Item

  • Can only be purchased after completing the Support Quest.
  • 150 Health
  • 10 Ability Haste
  • 50% Base Mana Regen
  • Arcane Cache: This item can store up to 3 purchased Control Wards.
  • Blessing of Ixtal: Grants an 8% increase to Ability Power, Ability Haste, bonus Attack Damage, and bonus Health.

Vigilant Wardstone – 2300 Gold Legendary Item

  • Can only be purchased after completing the Support Quest.
  • 250 Health
  • 10 Ability Haste
  • 50% Base Mana Regen
  • Arcane Cache: This item can store up to 3 purchased Control Wards.
  • Increase your Stealth Ward and Control Ward placement caps by 1
  • Chosen of Ixtal: Grants a 20% increase to Ability Power, Ability Haste, bonus Attack Damage, and bonus Health.

Redemption – 2300 Gold Legendary Item

  • 250 Health
  • 100% Base Mana Regen
  • 15% bonus Heal and Shield power
  • Builds from Chalice of Harmony + Forbidden Idol + 550 gold
  • Active: Intervention
    • Target an area within 5500 range. After 2.5 seconds, call down a beam of light to restore 200-400 (based on target’s level) Health to allied champions and burn enemy champions for 10% max Health true damage (90 second cooldown).
  • Unique Passive: Harmony
    • Gain 25% base health regen for every additional 25% base mana regen

Mikael’s Blessing – 2300 Gold Legendary Item

  • 250 Health
  • 100% base mana regen
  • 15% bonus heal and shield power
  • Builds from Chalice of Harmony + Forbidden Idol + 550 gold
  • Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100-250 (based on ally’s level) health. (120 second cooldown)

Assassin Items

Youmuu’s Ghostblade – 3100 Gold Mythic Item

  • 60 Attack Damage
  • 18 Lethality
  • 20 Ability Haste
  • Active – Wraith Step: Gain 25% Movement Speed and Ghosting for 6 seconds (45-second cooldown) During this time, you generate stacks 2 times faster.
  • Haunt: Gain up to 100 Spectral Shards while moving. Gain up to 50 Movement Speed out of champion-based combat based on the number of Spectral Shards. While at max shards, gain 10 – 20 Lethality (based on champion Level). Shards will reset 4 seconds after dealing damage to an enemy champion.
  • Mythic Passive: Grants all other Legendary items 7 Attack Damage.

Duskblade of Draktharr – 3100 Gold Mythic Item

  • 60 Attack Damage
  • 18 Lethality
  • 20 Ability Haste
  • Nightstalker: Your Abilities deal up to an additional 15% damage based on the target’s missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10 second cooldown).
  • Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Movement Speed.

Prowler’s Claw – 3000 Gold Legendary Item

  • 55 Attack Damage
  • 15 Lethality
  • 15 Ability haste
  • Sandstrike: After dashing, blinking, or exiting Stealth, your next attack on a champion deals additional physical damage (5 second cooldown). If dealt by a Melee champion this attack slow Slows the target by 99% for 0.5s

ADC Items

Hearthbound Axe – 1100 Gold Component Item

  • Cost: 1000 ⇒ 1100
  • Builds from Long Sword + Dagger + Long Sword + 100 gold
  • 20 Attack Damage
  • 15% Attack speed
  • Passive unchanged

Guinsoo’s Rageblade – 3200 Gold Mythic Item

  • 30 Attack Damage
  • 30 Ability Power
  • 25% Attack Speed
  • Builds from Amplifying Tome + Rageknife + Pickaxe + 690 gold
  • Wrath: Attacks apply 30 magic damage On Hit. Your Critical Strike Chance is converted into up to 150 more.
  • Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a max of 32% Attack Speed. While fully stacked, every third Attack applies your On-Hit effect twice
  • Mythic Passive: Grants all other legendary items 5% armor penetration and 6% magic penetration

Rageknife – 1200 Gold Component Item

  • 25% Attack Speed
  • Builds from Dagger + Dagger + 600 gold
  • Wrath: This item grants 20 magic damage on-hit
  • Seething Strike: Attacks grant 5% attack speed, stacking up to 3 times.

Infinity Edge – 3400 Gold Mythic Item

  • 70 Attack Damage
  • 20% Critical Strike Chance
  • 35% Increased Critical Strike Damage
  • Build path unchanged
  • Mythic Passive: Grants all other legendary items 5 AD

Navori Quickblades – 3400 Gold Mythic Item

  • 60 Attack Damage
  • 20% Critical Strike Chance
  • 20 Ability Haste
  • Build path unchanged
  • Transcendence: Your Attacks reduce your non-Ultimate Ability cooldowns by 12% of their remaining cooldown
  • Impermanence: Your abilities deal up to 20% increased damage based on Critical Strike Chance
  • Mythic Passive: Grants all other Legendary items 5 Ability Haste

Galeforce – 3400 Gold Mythic Item

  • 55 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed
  • Builds from B.F. Sword + Zeal + Long Sword + 650 gold
  • Active – Cloudburst:
  • Dash and deal 150-350 (plus up to 250, based on Critical Strike Chance) physical damage to the lowest health nearby enemy, prioritizing champions. Damage is increased based on your target’s missing health. (Cooldown: 90 seconds)
  • Mythic Passive: Grants all other legendary items 5 AD

Statikk Shiv – 3000 Gold Legendary Item

  • 45 Attack Damage
  • 25% Attack Speed
  • 20% Critical Strike Chance
  • Energized: Moving and Attacking will generate an Energized Attack
  • Electroshock: Your Energized Attack fires chain lightning hitting 6 – 12 targets (based on level), lightning deals magic damage to all targets (120% bonus damage against minions).

Immortal Shieldbow – 3000 Gold Legendary Item

  • 50 Attack Damage
  • 20% Critical Strike Chance
  • 7% Life Steal
  • Builds from Pickaxe + Cloak of Agility + Vampiric Scepter + 625 gold
  • Lifeline: When taking damage that would reduce you below 30% health, gain a 215-500 (based on level) shield for 3 seconds and gain 30% attack speed for 8 seconds (90-second cooldown)

Kraken Slayer – 3000 Gold Legendary Item

  • 40 Attack Damage
  • 30% Attack Speed
  • 20% Critical Strike Chance
  • Builds from Noonquiver + Cloak of Agility + Recurve Bow + 400 gold
  • Bring it Down: Every third attack applies bonus magic damage. Additional triggers on the same target within 6s increase this damage by 50%

Rapid Firecannon – 3000 Gold Legendary Item

  • 30 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed
  • Builds from Long Sword + Zeal + Kircheis Shard + 850 gold
  • Energized: Moving and Attacking will generate an Energized Attack
  • Sharpshooter: Your Energized Attack applies 60-140 (based on level) bonus magic damage. In addition, Energized attacks gain up to 35% bonus attack range

Stormrazor – 3000 Gold Legendary Item

  • 55 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • Energized: Moving and Attacking will generate an Energized Attack
  • Bolt: Your Energized attack applies 25 (+65% total AD) (+50% AP) bonus magic damage and grants 45% move speed for 1 second

Bloodthirster – 3200 Gold Legendary Item

  • 55 Attack Damage
  • 20% Critical Strike Chance
  • 18% Life Steal
  • Builds from B.F. Sword + Cloak of Agility + Vampiric Scepter + 400 gold
  • Engorge: While above 50% Health, gain 10-40 attack damage (based on level).

Lord Dominik’s Regards – 3000 Gold Legendary Item

  • 35 Attack Damage
  • 20% Critical Strike Chance
  • 30% Armor Penetration
  • Giant Slayer: Deal up to 25% bonus physical and magic damage against champions with greater max health than you

Runaan’s Hurricane – 2800 Gold Legendary Item

  • 40% Attack Speed
  • 20% Critical Strike Chance
  • 7% Movement Speed
  • Builds from Zeal + Recurve Bow + 1000 gold
  • Peck: Attacks apply 30 magic damage On-Hit
  • Wind’s Fury: When attacking, bolts are fired at up to 2 enemies near the target, each dealing 50% physical damage. Bolts apply On-Hit effects and can Critically Strike.

The Collector – 3000 Gold Legendary Item

  • 55 Attack Damage
  • 20% Critical Strike Chance
  • 18 Lethality
  • Death and Taxes: Dealing Damage that would leave an enemy champion below 5% health executes them. Champion kills grant an additional 25 gold.

Phantom Dancer – 2800 Legendary Item

  • 20 Attack Damage
  • 30% Attack Speed
  • 20% Critical Strike Chance
  • 7% Movement Speed
  • Builds from Hearthbound Axe + Zeal + 600 gold
  • Spectral Waltz: Attacks grant Ghosting and 7% Movement Speed for 3 seconds. Attacking 4 times causes Spectral Waltz to grant an additional 30% Attack Speed.

Mercurial Scimitar – 3000 Gold Legendary Item

  • 40 Attack Damage
  • 20% Critical Strike Chance
  • 50 Magic Resist
  • Active – Quicksilver: Remove all crowd control debuffs (excluding Airborne) and also gain 50% Movement Speed for 1.5 seconds (90 second cooldown).

Mortal Reminder – 3000 Gold Legendary Item

  • 40 Attack Damage
  • 30% Armor Penetration
  • 20% Critical Strike Chance
  • Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

The Collector

  • Lethality: 12 ⇒ 18

Recurve Bow – 700 Gold Component

  • 15% Attack Speed
  • Builds from Dagger + 400 gold
  • Steel tipped: Attacks apply 15 Magic Damage On-Hit

Zeal – 1100 Gold Component

  • Attack speed reduced: 18% ⇒ 15%
  • Movement speed reduced: 7% ⇒ 5%

Kircheis Shard – 700 Gold Component

  • 15 Attack Damage
  • Builds from Long Sword + 350 gold
  • Energized: Moving or Attacking will generate an Energized attack.
  • Jolt: Energized Attacks gain an additional 60 magic damage.

Fighter Items

Divine Sunderer – 3300 Gold Mythic Item

  • 40 Attack Damage
  • 300 Health
  • 20 Ability Haste
  • Spellblade: After using an ability, your next attack is enhanced with 160% of base AD + 4% (2% if ranged) additional target max health physical damage. If the target is a champion, also heal for 55% of pre-mitigation damage
  • Mythic Passive: Grants all other legendary items 3% armor penetration and 3% magic penetration

Trinity Force – 3133 Gold Mythic Item

  • 40 Attack Damage
  • 35% Attack Speed
  • 300 Health
  • 20 Ability Haste
  • Threefold Strike: Attacks grant 20 Move Speed for 5 seconds. If the target is a champion or structure gain % base Attack damage for 5 seconds, stacking up to 5 times
  • Spellblade: After using an Ability your next Attack is enhanced with additional physical damage
  • Mythic Passive: Grants all other Legendary items 3 Attack Damage, Ability Haste and Movement Speed

Goredrinker – 3200 Gold Mythic Item

  • 55 Attack Damage
  • 300 Health
  • 20 Ability Haste
  • 8% Omnivamp
  • Active – Thirsting Slash: Deal physical damage to nearby enemies. Restore missing health for each champion hit
  • Mythic Passive: Grants all other legendary items 75 health and 3 Ability Haste

Stridebreaker – 3300 Gold Mythic Item

  • 60 Attack Damage
  • 20% Attack Speed
  • 300 Health
  • 20 Ability Haste
  • Active – Halting Slash: Deal physical damage to nearby enemies, slowing them by 40% for 3 seconds. Can be cast while moving
  • Heroic Gait: Dealing physical damage grants 20 movement speed for 3 seconds
  • Mythic Passive: Grants all other legendary items 2% move speed

Hullbreaker – 3000 Gold Legendary Item

  • 60 Attack Damage
  • 400 Health
  • 150% Base Health Regen
  • 5% Move Speed
  • Build path is Pickaxe + Phage + Winged Moonplate + 225 gold
  • Boarding Party: While no allied champions are nearby you gain armor and magic resist and attack deal 20% increased damage to towers. Nearby large minions gain armor and magic resist and 200% increased damage to towers

Maw of Malmortius – 2800 Gold Legendary Item

  • 65 Attack Damage
  • 50 Magic Resist
  • Lifeline: Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield for 2.5 seconds (90 second cooldown). When Lifeline triggers, gain 12% Lifesteal until the end of combat.

Sterak’s Gage – 3100 Gold Legendary Item

  • 400 Health
  • The Claws that Catch: Gain 50% base damage as Bonus Attack Damage
  • Lifeline: Upon taking damage that would reduce your Health below 30% gain a bonus health shied decaying over 4.5 seconds and gain 25% size and 30% tenacity for 8 seconds

Tank Items

Abyssal Mask – 2400 Gold Legendary Item

  • 300 Health
  • 60 Magic Resist
  • 10 Ability Haste
  • Builds from Kindlegem + Negatron Cloak + 700 gold
  • Unmake: Curse nearby enemy champions, reducing their magic resistance. For each Cursed enemy gain 9 Magic Resist

Force of Nature – 2800 Gold Legendary Item

  • 400 Health
  • 60 Magic Resist
  • 5% Move Speed
  • Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks
  • Dissipate: While at 10 stacks of Steadfast, gain 30 Magic Resist and 10% increased move speed

Fimbulwinter

  • Fimbulwinter’s passive shield no longer consumes mana

Mage Items

Lost Chapter – 1100 Gold Component

  • Build path changed to Amp Tome + Sapphire Crystal + 265 gold

Rabadon’s Deathcap

  • Passive bonus power increase: 35% ⇒ 40%

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LoL Patch 13.10 System updates

Not similar to the items list, but the list of system changes coming in LoL Patch 13.10 is also quite impressive.

  • Minions
  1. Except for the first spawn of minions, Mid lane minions will meet at the same time as side lanes (side lane minions sped up)
  2. Minions that have targeted an enemy tower will ignore “call for help” signals to target enemy champions.
  • Unleashed Teleport
  1. Upgrade Time decreased: 14 minutes ⇒ 10 minutes
  • Turrets
  1. Plate Rushdown Resistances (20 seconds after taking a plate) : 0-180 (based on the number of champions) ⇒ 45-225 (based on the number of champions)
  • Homeguards
  1. Normal Homeguard Start Time decreased: 20 minutes ⇒ 14 minutes
  • Fountain
  1. Mana Regen Per 0.255 Tick increased: 2.1% Max Mana ⇒ 3.1% Max Mana
  • Jungle Plants
  1. Blast Cone (over the river walls) Initial Respawn increased: 5:00 – 5:30 ⇒ 9:00 – 9:30

League of Legends 13.10 ARAM patch notes

The following champions will be affected with LoL 13.10 patch in ARAM only.

LoL 13.10 ARAM patch - Buffs

  1. Gnar: 100% Damage Dealt ⇒ 105% Damage Dealt
  2. Gragas: 100% Damage Dealt ⇒ 105% Damage Dealt
  3. Kled: 100% Damage Dealt ⇒ 105% Damage Dealt

LoL 13.10 ARAM patch - Nerfs

  1. Evelynn: 115% Damage Dealt ⇒ 110% Damage Dealt
  2. Milio: 100% Shielding ⇒ 95% Shielding, 100% Healing ⇒ 95% Healing
  3. Shen: 100% Damage Taken ⇒ 105% Damage Taken

LoL 13.10 ARAM patch - Bugfixes

  1. Off Target: Fixed a bug that had changed Ashe’s Damage Taken modifier to 105% in patch 13.9. It has been corrected back to 115% Damage Taken as it was in patch 13.8.

League of Legends patch 13.10 skins

These LoL patch 13.10 skins contain the new Snow Moon 2023 skins, as earlier leaks and developer information had indicated. In the LoL 13.10 patch, only three champions will receive new skins, including:

  • Snow Moon Ahri
  • Snow Moon Morgana
  • Snow Moon Varus

Riot also shared the new splash art of these skins and a video to showcase them in their new attire.

Snow Moon Ahri splash art

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LoL Snow Moon Ahri splash art

Snow Moon Morgana splash art

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LoL Snow Moon Morgana splash art

Snow Moon Varus splash art

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LoL Snow Moon Varus splash art

League of Legends 13.10 patch release date

League of Legends patch 13.10 will be made available to users on Wednesday, May 17, 2023. The release time for LoL Patch 13.10 will be as per usual:

  • 3 AM PT (NA)
  • 5 AM GMT (EUW)
  • 3 AM CET (EUNE)
  • 8 AM KR (Korea)

There can be downtime when the patch begins to roll out and the LoL servers will be disabled for almost 3 hours.

That's all there is to it. Everything we know about the new League of Legends 13.10 patch update and the features it will have. Keep a look at it when it comes out. We'll keep you updated when more information becomes available, so stay tuned.

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