Valorant 5.10 patch notes including major Agent abilities changes, minor visual upgrades, progression upgrades, some bug fixes and more have been shared on the PBE server.
Valorant 5.10 patch notes |
Recently, players got a new Valorant Soulstrife skin bundle along with Patch 5.09 which additionally brought some major Harbor Buff, minor agent abilities changes, and some bug fixes in the game.
Agent abilities adjustments are the main topic of the 5.10 PBE Patch Notes. To make the Cypher and Fade better suited for team plays, Riot is making some significant adjustments to them. Some UI updates and menu changes are also being made by Riot in addition to these significant upgrades. In the 5.10 PBE, a few bug fixes for Harbor and Astra is also evaluated.
The complete VALORANT 5.10 PBE Notes can be found below.
Valorant 5.10 Patch - Agent changes
The VALORANT character design team is constantly discussing the state of the Agent meta and wanted to make some changes to sharpen some of our Agents and role definitions.
Riot Games made the decision to boost the ante with the subsequent patch after a minor 5.09 update. As a result, Cypher, a beloved agent, is finally receiving some long-overdue upgrades in VALORANT PBE version 5.10. His entire arsenal is receiving some major changes.
Fade received small nerfs on the other side that will bring her more in line with other initiators. This PBE patch includes bug patches and quality-of-life enhancements in addition to Cypher and Fade.
Read More: Valorant Agent 21 - Harbor, abilities, release date, teasers, leaks, more
Valorant 5.10 Patch - AGENT UPDATES
- CYPHER
The changes below are meant to address the predictability of Cypher's Trapwire setups as well as the lack of reward for pulling off his ultimate—paired with some QoL improvements. We hope to open new Trapwire setups and mix up known play patterns. Neural Theft is slightly more accessible and the second reveal ping should add more pressure on the enemy. Cypher mains, get out there!
- Trapwire
- Maximum Trapwire length increased by 1000 ⇒ 1500.
- Neural Theft
- Neural Theft now reveals enemies two times. There is a four-second delay between the reveals.
- The time restriction to cast on enemy corpses has been removed.
- Maximum cast distance increased by 1200 ⇒ 1800.
- Quality of Life
- Updated the yellow silhouette used for Cypher’s reveal on Spycam and Neural Theft.
- Yellow silhouette now disappears if the revealed enemy becomes visible to you to help reduce confusion of seeing two representations of the enemy in different places.
- Yellow silhouette now starts dimmer and fades faster to make it more distinguishable from an actual enemy.
- Cypher’s placed utility is no longer destroyed by allies’ AOE damage.
- FADE
Fade's Prowlers have been a versatile and difficult-to-play-against ability that we're looking to sharpen with these changes. The duration changes encourage Fade to be more deliberate in the areas that she chooses to sweep, while the other tweaks to the ability are meant to help enemies on the counterplay side of things.
The Nightfall cost is increasing in price, as we've found the baseline value of the Ultimate to be on the higher end compared to other ultimates in the game.
- Prowlers
- Duration reduced from 3 ⇒ 2.5 seconds. (Time the prowler is alive without a trail).
- Delay on bite after reaching target increased .4 ⇒ .6 seconds.
- Hitbox improvements.
- Nearsight duration on hit reduced by 3.5 ⇒ 2.75 seconds.
- Prowlers now fizzle out and no longer debuff instead of debuffing their target if they teleported away before it finished its animation.
- Nightfall
- Cost increased 7 ⇒ 8.
Valorant 5.10 Patch - Menus Update
- Having heard the pain caused by removing one-click access to most of our menus, we’ve returned that functionality in the form of icon buttons in the universal navigation at the top of the screen.
- You’ll now be able to jump from Home, Battlepass, Agents, Career, Collection, and Store with one click from anywhere.
- Not sure what icon is what? Give them a hover - we’ve added tooltips to help you familiarize yourself.
- Like most changes, this one isn't final and we'll adjust based on your feedback!
Valorant 5.10 Patch - Agent Bug Fixes
- Harbor
- Fixed a bug where Harbor’s Cascade would sometimes spawn under the map.
- Fixed a bug where Harbor’s Cascade targeter on the minimap would shorten when aiming up or down even though the Cascade would travel the same distance.
- Fixed a bug where Harbor’s Cascade targeter on the minimap was slightly shorter than the actual distance it would travel.
- Astra
- Fixed a bug where Astra could cast a fake Nebula right at the start of a round before her Star charged up.
Read More: Valorant 5.09 patch notes - Harbor kit upgrades, agent abilities changes, bug fixes, more
Not only Valorant patch 5.10, but we also got info on the next Valorant PBE patches. It has been revealed that PBE invite frequency has changed. Instead of a singular invite wave going out to a small number of eligible players once every PBE patch, it will now be once every OTHER PBE patch.
This started with the 4.10 patch, but we are unsure of the date of the next invite wave/chance to join Valo Patch 5.11.
However, it was additionally mentioned that this PBE schedule is subject to change depending on what type of patch is going out and it is not completely set in stone.
The PBE is still going on. There have been no new changes to the Patch Notes 5.10 PBE as of yet. We'll update you as soon as we learn of any changes to the upcoming Patch Notes 5.10 PBE.
Obviously, these changes seem interesting, hence, those who are early waiting to see the Valorant agent abilities changes, bug fixes, and more should keep their eyes on the official announcement as Valorant patch 5.10 is set to release soon.
Keep visiting for more details that will be coming soon.
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