Valorant 5.0 patch notes - new Pearl map, Ascendant rank, bug fixes, competitive updates, more

Valorant 5.0 patch notes including a new Pearl map, a new ‘Ascendant’ rank, some bug fixes, competitive updates, and more have been shared.

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Valorant 5.0 patch notes

As per the info revealed, the devs are all set to bring a new Pearl map, a new ‘Ascendant’ rank, some bug fixes, competitive updates, and more in the main game. However, unlike the previous patches, this time the devs have decided to remove a previous map and focus on Agent and map bug fixes. Let's directly dwell on the details.

Valorant Episode 5 starts soon, with a June 22 release date announced, and Riot Games has shared some fresh details after the developer's live broadcast.

Riot Games has posted a comprehensive list of patch notes describing the new content. Pearl, a new map featuring 2 bomb sites and a lot of locations for gamers to investigate, will be included in Valorant Episode 5. Alongside the new map, the Ascendant rank tier has been added, which sits between Immortal and Diamond, and until further notice, the Split map will also be taken out of the game.

There are also a few bug patches for the Agents Jett, Sova, Fade, and Chamber in the Valorant 5.0 patch notes. Now let's have a look at what the devs have to offer with Valorant 5.0 patch notes.

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Valorant 5.0 Patch - New ‘Ascendant’ rank

As mentioned above, with Valorant 5.0 patch, Riot games are bringing a new Rank in the game, called Ascendant.

  • Added an additional rank above Diamond, below Immortal, called “Ascendant.”
    • We believe our lower ranks have a few too many of you, especially Bronze and Silver. When we were looking at rank distribution, we realized that if we were to move some of you up and out of those lower ranks, it would overpopulated Platinum and Diamond. So by adding a new rank we can better distribute you across ranks, keep the prestige of high ranks, while helping better define the skill level of each rank.
  • Moved the rank MMR targets that determine rank down, due to the addition of the new Ascendant rank, for all ranks below Ascendant. Moved the ranked target for Immortal 1/2/3 and Radiant up.
    • These are the cut-offs that say “You should be X MMR to reach this rank”. MMR targets determine your RR gains and help push your rank to match your MMR.
  • This means players will go up in rank, if they are below Ascendant.
  • To align with our expectations of what it means to be in the highest ranks of VALORANT, Immortal+ players will find it harder to climb back to their previous episode rank. This means Immortal will also have a smaller leaderboard population in all regions
  • Due to the seasonal reset, you may not see a rank increase at the start of the Episode without putting in some work; but the reset will be “less harsh” compared to the last Episode reset. So because we are pushing the player base upwards to fill Ascendant, the reset will not hit you as hard.

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  • Next time we reset ranks it will probably push you down more than this Episode’s reset. Please remember that the “less harsh” reset is unique to this Episode because of the introduction of Ascendant.
  • Grouping restrictions for Ascendant are 3 ranks above or below the Ascendant ranked
  • player
    • This fits in with our Platinum+ rule set for grouping.
  • The highest placement allowed has increased to Ascendant 1 (previously Diamond 1)
  • Five stacking 25% RR penalty now starts at Immortal 1 (previously Diamond 3)
  • Solo/Duo/5-stack restriction now starts at Immortal 1 (previously Diamond 3)
    • Remember, Diamond 3 and above could previously only solo, duo, and 5-stack. This restriction now begins at Immortal 1.
    • By adding another rank we were able to push the Five Stack penalty and Solo/Duo restrictions into Immortal. This makes it more straight forward, Immortal is where the leaderboard starts and because of this we try to hold players more accountable for their standings.
  • Due to a naming clash with the new rank, we’ve renamed Sage’s tier 8 Agent Contract unlock—the new Sage title is “Dauntless”
    • Renaming this title was not something we chose lightly, but after talking about the title we felt like it was a chance to give the title more meaning to Sage and her personality/theme.

    Read More: Valorant Episode 5 map - Pearl, release date, name, layout, leaks, more

    Valorant 5.0 patch - Map update

    Riot announced that a new Valo Peral map will be added and a previous Split map will be removed from the game with Valo Ep 5.

    New Pearl map

    • NEW MAP: Pearl goes live!
    • Pearl-only queue
      • This queue is a standard, Unrated mode that will give players a chance to practice the new map before they see it in Competitive play.
      • Pearl-only queue will be available for 2 weeks, then after that Pearl will enter Competitive.

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    Split removed

    • We are temporarily removing Split from the map pool in Unrated and Competitive queues.
    • There are reasons!
      • Split will exit the map pool in Competitive and Unrated queues, starting with Patch 5.0 (June 22)—no date set for its return
      • Temporary 6-map pool until Pearl enters the Competitive queue on July 12 (Patch 5.01)
      • Split will exit the map rotation at esports events after the LCQ’s in August
      • Available in Spike Rush, custom games, and other game modes
      • We believe it’s a good balance of variety and mastery for new and returning players.

    Valorant 5.0 Bug Fixes

    Maps

    • Fixed a bug on Haven that was preventing players from using their spray on a wall in A Garden.

    Agents

    • Fixed a bug where Jett could equip a weapon during Tailwind
    • Fixed a bug where Agents revealed by Sova’s Recon Bolt or Fade’s Haunt would sometimes briefly appear in an incorrect location on the minimap
    • Fixed a bug where the scope visual effect would sometimes disappear when aiming with Chamber’s Tour De Force

    Game Systems

    • Fixed a bug where using an Ultimate point orb or defusing the Spike at maximum range could cause channeling and progress bar animations to flicker
    • Fixed a bug where the use channeling progression bar does not update if the player disconnects and reconnects during the match
    • Fixed a bug where some weapon equips could play the wrong equip speed animation, which could visually misrepresent when you were able to fire. Some situations impacted by this bug were:
      • Cypher exiting Spycam
      • Capturing Ultimate point Orbs
      • Canceling and completing Spike plant

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    Not only Valorant patch 5.0, but we also got info on the next Valorant PBE patches. It has been revealed that PBE invite frequency has changed. Instead of a singular invite wave going out to a small number of eligible players once every PBE patch, it will now be once every OTHER PBE patch.

    This started with the 4.10 patch, so the next invite wave/chance to join is on June 24th.

    As per the given info, the dates for the next Valorant PBEs are:

    • Valorant 5.00 patch - FRI, JUN 17, 2022.
    • Valorant 5.01 patch - FRI, JUN 24, 2022
    • Valorant 5.02 patch - TBA
    • Valorant 5.03 patch - FRI, JUL 22, 2022
    • Valorant 5.04 patch - FRI, AUG 22, 2022
    • Valorant 5.05 patch - TBA

    It was stated, “If everything goes as scheduled, this will be the 1st day for the next few PBE patches. Each will open on Friday around 4pm PDT and close the following Monday morning around 11am PDT.”

    However, it was additionally mentioned that this PBE schedule is subject to change depending on what type of patch is going out and it is not completely set in stone.

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    Obviously, these changes seem interesting, hence, those who are early waiting to see the Valorant agent abilities changes, bug fixes, new map, new rank, and more should keep their eyes on June 22 as Valorant patch 5.0 is set to release then.

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